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1381. players want t2 BPO's - in Player Features and Ideas Discussion [original thread]
If I was king, and in lieu of a time machine, I'd reduce the skill requirement for T2 ships/guns to level 4 (Covetor, too), seed T2 BPOs into the market like T1 BPOs, eliminate research and lottery, make BP copy time way, way faster (2% of manufac...
- by Reggie Stoneloader - at 2007.04.03 17:43:00
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1382. players want t2 BPO's - in Player Features and Ideas Discussion [original thread]
My suggestion is to build a time machine and never introduce T2 at all, to be honest. Get rid of all named gear, get rid of T2 and faction hardware, make the entire game's inventory consist exclusively of "vanilla" T1 hardware that can be built wi...
- by Reggie Stoneloader - at 2007.04.03 03:58:00
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1383. 24-Hour Wardecs - Exploit? - in Player Features and Ideas Discussion [original thread]
Ah, okay, I seem to have misunderstood. I thought those corps had manually declared, then retracted the war. I apologize for my error.
- by Reggie Stoneloader - at 2007.04.03 03:48:00
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1384. 24-Hour Wardecs - Exploit? - in Player Features and Ideas Discussion [original thread]
Search did me no good, so I'll risk starting a topic that's been exhausted already. Is there an official ruling on the "start a war, retract a war" practice? It seems incredibly lame to me. If you could double-click an armor rep to get it to cycle...
- by Reggie Stoneloader - at 2007.04.02 13:41:00
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1385. Jump Clones for all! - in Player Features and Ideas Discussion [original thread]
That's sixty hours of gameplay, over the course of months, running level 3 missions which require enough combat training to competently pilot a battlecruiser. If you want to do it with hauling missions, triple the time. I know that CCP frowns on ...
- by Reggie Stoneloader - at 2007.04.02 04:18:00
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1386. show trainalbe skills. and gang response commands. - in Player Features and Ideas Discussion [original thread]
That looks perfect. Awesome.
- by Reggie Stoneloader - at 2007.04.02 01:24:00
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1387. Radical change - idea to fix system (Jita) lag - in Player Features and Ideas Discussion [original thread]
I think Interbus could solve this problem. Buy in Jita, have it delivered for a small fee and with a small delay (Maybe an hour per jump?)
- by Reggie Stoneloader - at 2007.04.02 01:14:00
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1388. Remove screen shake from missile impacts - in Player Features and Ideas Discussion [original thread]
I've never heard anyone so staunchly defending an aesthetic doodad as core gameplay. I'm supposed to be using my brain to select things in space. Having them bounce around so my cursor can't hover on them isn't "the real game". If anything, just h...
- by Reggie Stoneloader - at 2007.04.01 18:03:00
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1389. Jump Clones for all! - in Player Features and Ideas Discussion [original thread]
How about if you're given the ability to establish jump clones at the stations of the NPC corp you started with, like School of Applied Knowledge, regardless of standing? Jump clones are a really handy tool in EvE, and not everyone can grind the e...
- by Reggie Stoneloader - at 2007.04.01 17:33:00
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1390. We don't want to walk in stations if we can't have big battles. - in Player Features and Ideas Discussion [original thread]
Sure, but then you've got to check the calculations to make sure they reconcile, so you may as well just do it server-side.
- by Reggie Stoneloader - at 2007.04.01 17:20:00
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1391. wreck looters(thieves) - in Player Features and Ideas Discussion [original thread]
You started this thread again? Look, it's really quite simple: People aren't rats. You can use war declarations to make them viable combat targets in high-sec, but beating them in a fight doesn't give you property rights over their fitting and car...
- by Reggie Stoneloader - at 2007.04.01 17:17:00
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1392. Add a POS Fuel button on the neocomm - in Player Features and Ideas Discussion [original thread]
Wow, that really is a good idea. I'm surprised nobody thought of it before. I don't see any downside at all. Brilliant.
- by Reggie Stoneloader - at 2007.04.01 16:23:00
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1393. We don't want to walk in stations if we can't have big battles. - in Player Features and Ideas Discussion [original thread]
A lot of my misgivings about walking in stations stems from my lack of faith in CCP to implement it efficiently, and the current state of fleet battles is a big mark against them. I've mentioned on multiple occasions that I think this feature is a...
- by Reggie Stoneloader - at 2007.04.01 16:12:00
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1394. show trainalbe skills. and gang response commands. - in Player Features and Ideas Discussion [original thread]
The first one would be a nice convenience, but the second would be a humungous aid to playability. It would basically allow high-intensity fights to be managed via instruments, unifying gang and fleet maneuvers and boosting teamwork in every situa...
- by Reggie Stoneloader - at 2007.04.01 16:09:00
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1395. Remove screen shake from missile impacts - in Player Features and Ideas Discussion [original thread]
Yes, please. I want a toggle for screen shake in general. It's lame that I can't click accurately while coming out of warp.
- by Reggie Stoneloader - at 2007.04.01 08:46:00
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1396. Hide in 'roid fields like in the movies - in Player Features and Ideas Discussion [original thread]
Hahaha! I think it would be miles and miles of hilarious if pirates had to train Scordite Processing to find their targets. The flood of pirate tears would wash Iceland away.
- by Reggie Stoneloader - at 2007.04.01 08:44:00
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1397. Feature Requests for Outlaws - in Player Features and Ideas Discussion [original thread]
Originally by: Elain Reverse I got 0.5 sec status in few hours just mining in belt in 0.5 system and leting drones to kill spawning rats. I'm not sure I believe that. Quote: And if i remeber well some missions against some race (se...
- by Reggie Stoneloader - at 2007.03.31 22:34:00
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1398. Anti-Farmer Rats - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy Your response doesn't make sense to me. No one sells trit or pyer for a loss. If you pull it out of some rock and sell it, you made a profit. That's a common misconception. Ore you mine isn't free. It takes tim...
- by Reggie Stoneloader - at 2007.03.31 15:54:00
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1399. Feature Requests for Outlaws - in Player Features and Ideas Discussion [original thread]
Originally by: Elain Reverse Definetly against autogaining any standing. If pirates want better standing them should work for it and killing belt rats is working well. Thay have easy life enogh as it is. But pirates don't care about havi...
- by Reggie Stoneloader - at 2007.03.31 15:47:00
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1400. Feature Requests for Outlaws - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 30/03/2007 23:04:34 I like #1, #2 and #3. #4 is hilarious. Actually, I think the sec standing system is what's most broken. It's the cause of all these problems. I think criminal and outlaw status should not l...
- by Reggie Stoneloader - at 2007.03.30 23:07:00
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